World

World is a class in Fougerite which contains handlers and pointers to manage world and the events, as Airdrops, Time, Day Length and Night Length, and other utilities as GetGround and spawn prefabs.

World Natives

 * World.Airdrop:void
 * World.Airdrop(int rep):void
 * World.AirdropAt(float x, float y, float z):void
 * World.AirdropAt(float x, float y, float z, int rep):void
 * World.AirdropAtPlayer(Player p):void
 * World.AirdropAtPlayer(Player p, int rep):void
 * World.Blocks:void
 * World.CreateSM(Player p):StructureMaster
 * World.CreateSM(Player p, float x, float y, float z):StructureMaster
 * World.CreateSM(Player p, float x, float y, float z, UnityEngine.Quaternion rot):StructureMaster
 * World.CreateZone(string name):Zone3D
 * World.GetGround(float x, float z):float
 * World.GetWorld:World
 * World.Lists:void
 * World.Prefabs:void
 * World.Spawn(string prefab, UnityEngine.Vector3 location, int rep): Object
 * World.Spawn(string prefab, UnityEngine.Vector3 location): Object
 * World.Spawn(string prefab, float x, float y, float z, UnityEngine.Quaternion rot, int rep): Object
 * World.Spawn(string prefab, float x, float y, float z, UnityEngine.Quaternion rot): Object
 * World.Spawn(string prefab, float x, float y, float z, int rep): Object
 * World.Spawn(string prefab, float x, float y, float z): Object
 * World.SpawnAtPlayer(string prefab, Player p, int rep): Object
 * World.SpawnAtPlayer(string prefab, Player p): Object

World Pointers

 * World.Entities:List
 * World.Time:float
 * World.DayLength:float
 * World.NightLength:float

Animal












Mutant




Loot
AmmoLootBox

MedicalLootBox

BoxLoot

WeaponLootBox

SupplyCrate

Resource
; res_woodpile

; res_ore_1

; res_ore_2

; res_ore_3

Warning: Mutants can only be spawned in certain areas, if spawned in wrong places they will automatically be removed from the Server.